So, it’s been a tough day at work today… actually it’s been a pretty tough week… but that’s the joy of working inretail, and I was excited to come home, and after dinner, play a few rounds of WW2, it unfortunately there is a decent sized update which is downloading as I type, which contains a few buffs, a few nerds, and a bunch of other general fixes to the game.
Walther Toggle Action Shotgun – Damage increased at extremely close range
Bren LMG – Increased damage per shot
LMG Bipod – Sped up ADS time when in bipod stance
BAR Rifle – decreased fire rate and widened hip fire spread
STG44 Rifle – widened hip fire spread
FG42 Rifle – increased recoil and widened hip fire spread
Machine Pistol – decreased damage ranges
SNIPER CLASS – Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.
Some of the other fixes are:
Connectivity improvements and optimizations
Fixed de-ranking issues
Addressed an issue where players encountered an infinite load screen
Leaderboard stability improvements and bug fixes
General UI improvements
Splitscreen functionality improvements
Added new unlock inventory stars to indicate when new items are added
Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)
Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
Espionage Basic Training – Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.
Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.
Fixed infinite flamethrower bug
XP Earn rate tuned in Operation Neptune
Fix issue of shotgun variants not appearing
Emblem Editor and visualization improvements
Fixed Gridiron Ball exploits
I look forward to seeing how these changes change the game, particularly the bipod one, but I’ve a while to wait, so it might be tomorrow.
I guess to tide me over I’ll have to indulge in Pokken Toirnament DX, which I grabbed today!